
Halo 3 can only be bought by over-17s and is rated ‘M’ for its mature content
By Catherine Elsworth
Churches across the United States are under fire for using the ultra-violent video game Halo 3 to attract younger members to their congregations.
Even some evangelical churches known for taking a hard line on violent entertainment have been hosting sessions where boys come to play Microsoft’s incredibly popular futuristic “space epic” in which an alien religious group is bent on destroying the Earth, and much of the galaxy.
The game, which came out two weeks ago and has already made more than 300 million dollars in sales, can only be bought by over-17s and is rated ‘M’ for its mature content. It features a vast array of weaponry which players use to annihilate opponents.
Pastors and church leaders defend their use of the game saying it is an effective way of connecting with boys and young men, who are notoriously hard to reach. Once they are in the church setting, ministers can offer them Christian messages after playing the game.
“We want to make it hard for teenagers to go to hell,” wrote Gregg Barbour, youth minister of Colorado Community Church near Denver, in a letter to parents.
But critics are worried about the message implicit in allowing boys as young as 12 to play a potentially corrupting adult video game.
“If you want to connect with young teenage boys and drag them into church, free alcohol and pornographic movies would do it,” James Tonkowich, president of the non-profit Institute on Religion and Democracy, told the New York Times. “My own take is you can do better than that.”
Daniel Heimbach, a professor of Christian ethics at Southeastern Baptist Theological Seminary, agreed. “To justify whatever killing is involved by saying that it’s just pixels involved is an illusion,” he told the paper.
Hundreds of churches, however, are using the game and finding it a highly effective tool. The Colorado-based Dare 2 Share Ministry recently sent e-mail messages to 50,000 young people about how to reflect on and discuss their faith using themes from the game.
John Robison, associate pastor of one 300-member church in Albuquerque, New Mexico, told the New York Times he managed to allay parents’ fears about the game. “We explain we’re using it as a tool to be relatable and relevant, and most people get over it pretty quick.”
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Video Games » Churches lure teens with ultra-violent video game // October 8, 2007 at 10:04 am
[...] admin wrote an interesting post today onHere’s a quick excerptPastors and church leaders defend their use of the game saying it is an effective way of connecting with boys and young men, who are notoriously hard to reach. Once they are in the church setting, ministers can offer them Christian … [...]
maxxo // September 28, 2008 at 7:13 am
ONLY the jehovahs witnesses as a group are the true christians,this article proves it.these halo churches are from satan,the father of the lie.and will be destroyed when god puts it in the minds of the kings of thee earth to destroy false religion.this will be the start of the great tribuation.(where jehovah god starts HIS attack against satans earthly system.these guys wont exist much longer.
maxxo // September 28, 2008 at 7:16 am
http://www.jw.org
free mp3 audio on bible topics
pjwalker911 // September 28, 2008 at 6:16 pm
Founder of JW, Charles Taze Russell, was another Freemason. It’s just another mind-control cult like LDS founded by Freemasonry and still controlled by the Luciferian Masonic elite.
The most virulent cults send their followers door to door around the world to convert more members. JW and LDS are the worst offenders in this regard.