Some researchers say video games are addictive in ways similar to gambling addiction.
livescience.com | Jul 31, 2009
By Tuan C. Nguyen and Lucas Siegel
Video gamers are gamers for life, analysts say. And that’s no surprise to the industry that peddles the games and the hardware, which grew last year as the rest of the economy went south.
But health experts are worried that the deepening love affair some gamers have with their consoles may lead to addiction.
Consumer spending on video game hardware, software and accessories rose by 19 percent in 2008 over the previous year to $22.9 billion, according to the report released this week by the Entertainment Merchants Association.
New game console hardware sales increased by 11 percent, despite no price drops from Nintendo or Sony, two of the three major console manufacturers. Microsoft dropped the price of each version of their Xbox 360 console just prior to the holiday 2008 season.
There are signs of a slowdown, however, including a dip in sales during June, also reported this week. And yesterday, Nintendo announced that sales of its popular Wii consoles fell by 57 percent in the latest quarter — the first drop since 2006, according to news reports. Still, industry analysts expect overall industry profits to rebound with a slew of highly anticipated titles scheduled for release in the second half of the year.
“Our data also shows that the number of video gamers is broadening across many demographics, meaning as people get older they keep playing because they are now playing video games with their kids or getting fit with the Nintendo Wii,” says George Van Horn, a senior analyst at IBISworld.
One factor behind the rise: The average console game typically provides between 5 and 25 hours of playtime. When that game is completed, gamers look to a new game, often without replaying the old ones.
“Once a person becomes a video gamer, he or she will remain a video gamer indefinitely, rendering the industry essentially turnover-proof,” Van Horn said.
Meanwhile, the notion that video gaming can become addictive has remained controversial.
A study published in the May issue of the journal Psychological Science found that nearly 1 in 10 youths who play video games behaved in ways that were similar to other addictive disorders, such as compulsive gambling. These behaviors include skipping chores, lying to parents and even stealing money to support their gaming habits.
Excessive gaming has become a particularly severe problem in Asian countries, where a number of gaming-related deaths have been reported. In 2005, a 28-year old South Korean man died of exhaustion after playing computer games at an Internet café non-stop for close to 50 hours. A state survey released by the South Korean government revealed that an estimated 2.4 percent of the population aged 9 to 39 may be addicted to gaming.
Still, the American Psychiatric Association (APA) has yet to recognize those who play games excessively as having a disorder, though some experts expect that to change.
“With these gamers, there’s almost always some other underlying issue such as depression, anxiety or some form of social disorder,” says Jerald Block, a psychiatrist at Oregon Health & Sciences University and an APA advisor. “But if the game playing poses a barrier to treating any of these other issues, it would have to be addressed separately as a pathology.”
Block is currently lobbying the APA to include pathological video game playing in the next edition of the Diagnostic and Statistical Manual of Mental Disorders, due out in 2012.
7 responses so far ↓
nuttyriv3r // August 5, 2009 at 10:18 pm
Glad to see more coverage of the video game world. If there ever was an excellent medium for social engineering and conditioning, it would be something like a game that has several million people playing it 20 hours a day and paying for it at the same time. I’m often stunned to see so few people trying to analyze the “industry” for any NWO infiltration. If it weren’t for my lazy irresponsibility, I’d do it myself. Thanks, Paul. As always, your work is much appreciated.
pjwalker911 // August 5, 2009 at 11:37 pm
nuttyriv3r
Cheers mate, thanks. Will keep doing my best, and maybe even better in future. And yes totally agree with your statements. All the people I know who are hooked on video games are perfect cannon fodder and useful idiots for the NWO. They generally have no clue as to what is going on, nor do they care to find out. To be fair, there is one exception that I know, a woman who plays occasionally but isn’t hooked (I don’t think). She understands the NWO better than most, but she is definitely the exception.
Video Gamers Hooked for Life // August 6, 2009 at 10:26 am
[...] Original post Share and Enjoy: [...]
wil // August 6, 2009 at 8:21 pm
I never had good enough hardware for it. However–I’ve known too many addicts. WOW and others are glittery and hypnotic, but friends have told me of roommates who would not leave their rooms for days–even to eat or use the bathroom (?!) I’ve looked over the shoulders of some players. Just sucks you in.
pjwalker911 // August 7, 2009 at 1:11 am
Already in the 1990’s, it think it was Maxwell AFB military college where they posted up on their site a description of implanting commanding officers with brainchips so they could both “see” the battlefield and transmit commands by the means of thought transmission via satellite anywhere in the world. So my point is this: the technology that allows a person to both experience and operate within virtual reality has already been a reality for years, and they are just waiting for the right time to start putting these chips in gamer’s brains so that they wouldn’t need a computer or a console, just completely wired into the Matrix as in the movie. You think they neglect their own bodies now? They will have to be put on life-support once this system is in place.
nuttyriv3r // August 7, 2009 at 2:32 am
I have a hard time believing things will be allowed to go that far, but I suppose it may. I will be honest, I am a gamer from way back…NES (Famicom) was appropriately released in 1884 in Japan (1985 in America). Since then, millions have knocked their heads into bricks to catch pentagrams on the tele…but nevertheless…I digress…these games are pretty amazing now-a-days…especially the first-person-shooters. A scenario is this…spend endless hours killing and killing and killing in an incredibly realistic environment…where the goal is to kill as much as you can and as efficiently as you can in order to progress. Throw in an internet connect and now you are generally killing real people. Get as addicted as you possibly can to killing…then suddenly shut all games off…shut off the internet…shut off the electric grids…you have millions of anti-social killing addicts with nothing left to do but replace that addiction with a new more intense fix. Ah…zombie foot-soldiers with really excellent skillz. Hehe. This is somewhat played out well with the America’s Army scheme…which I believe you posted a story about earlier. Surely, some of the transhuman things you are speaking of is already happening with the spook community: these sudden “mass-murderer” outbreaks…etc..suicide bombers maybe…who knows. Also, a game like WoW is laced with paganism, occultism, alchemy, magic, deity worship, warping, invisibility, demons, gateways to hellish planes, etc… Fantasy, mythology, or just a game? Seems all that symbolism works well at hypnotizing its consumers, along with the fact that all 3d graphics employs some form of sacred geometry in that the basic element of a 3d world is the polygon. It may have started out as good fun, but like all things, it has been hijacked by a sinister force.
Sorry for the lousy netified grammar…just in a hurry with this one.
pjwalker911 // August 7, 2009 at 5:57 am
nuttyriv3r
“We appear to be edging towards an era of ‘mind control’ — a time when human brains might be manipulated routinely by highly sophisticated technology.”
- Nicholas Regush, ABC News journalist specializing in medical and scientific issues, ABC News, Sept 5, 2001
Video games not only are rich in occult themes, driving people to seek occult groups and powers, but they are also full of subliminal messages put there to condition people for various purposes and I think one of those is to get them to go out and just start killing real people.
Air Force pilots in Nevada drive from their comfortable homes in Reno to the nearby air base, clock in, sit down to basically a video game console and commence killing real people in Afghanistan with Predator drones, people whose faces they can see through powerful cameras. It is said that the best killers are the experienced gamers of course and that is not by accident.
The PTSD that results from this means they are restricted to real virtual killing only one hour per day, so after debriefing they drive home, using the time on the desert highway to “decompress” before they walk through the door to kiss their children.
The next step will be to make the drones more autonomous so that they can be programmed to kill targets without direct human piloting, but you can rest assured, whole swarming flights of these machines will one day be controlled by officers with brain implants who with mere mental commands can send a squadron of these things anywhere in the world. That is the wet dream of the elites, one of them anyway.
Another thing that is possible to do is for a soldier sitting at FT Brag to shoot a machine gun in Iraq via the internet. People are already “hunting” on the internet on controlled game farms. Anything and everything is not only possible, but being done right now. The future is already here.
Now if you don’t believe that this and a Matrix-like video-game experience are right around the corner, you might want to go through these:
Disturbing Poll: One in Ten OK with Net Access Brain Implant
http://aftermathnews.wordpress.com/2007/10/29/disturbing-poll-one-in-ten-ok-with-net-access-brain-implant/
Creepy Poll Findings: Net Access Brain Implant Is OK, Even For Kids
http://aftermathnews.wordpress.com/2007/10/29/creepy-poll-findings-net-access-brain-implant-is-ok-even-for-kids/
Sony Brings Real Life Matrix A Step Closer
http://aftermathnews.wordpress.com/2007/03/09/sony-brings-real-life-matrix-a-step-closer/
Man’s inventiveness may result in global Borg
http://aftermathnews.wordpress.com/2007/01/22/mans-inventiveness-may-result-in-global-borg/
Pentagon Preps Soldier Telepathy Push
http://aftermathnews.wordpress.com/2009/05/16/pentagon-preps-soldier-telepathy-push/
Pentagon to implant microchips in soldiers’ brains
http://aftermathnews.wordpress.com/2007/08/01/pentagon-to-implant-microchips-in-soldiers-brains/
Revolution, flashmobs, and brain chips. A grim vision of the future
http://aftermathnews.wordpress.com/2007/04/10/revolution-flashmobs-and-brain-chips-a-grim-vision-of-the-future/
‘Exodus’ to virtual worlds predicted
http://aftermathnews.wordpress.com/2007/12/19/exodus-to-virtual-worlds-predicted/
Paralyzed man moves computer cursor through thought
http://aftermathnews.wordpress.com/2006/07/14/paralyzed-man-moves-computer-cursor-through-thought/
1967 film foretells pre-natal brainchipping agenda
http://aftermathnews.wordpress.com/2008/01/13/1967-film-foretells-pre-natal-brainchipping-agenda/
Scientists Break Brain/Twitter Barrier
http://aftermathnews.wordpress.com/2009/04/30/scientists-break-braintwitter-barrier/
U.S. Army Research Office Spend $4 million to Study Synthetic Telepathy
http://aftermathnews.wordpress.com/2008/08/20/us-army-research-office-spend-4-million-to-study-synthetic-telepathy/
Will a Computer “Symbiote” be Implanted in Future Human Brains?
http://aftermathnews.wordpress.com/2008/07/11/will-a-computer-%e2%80%9csymbiote%e2%80%9d-be-implanted-in-future-human-brains/
The Coming Merging of Mind and Machine
http://aftermathnews.wordpress.com/2009/03/24/the-coming-merging-of-mind-and-machine/
Matrix-style virtual worlds ‘a few years away’
http://aftermathnews.wordpress.com/2008/04/08/matrix-style-virtual-worlds-a-few-years-away/
George Orwell Meets the Matrix
http://www.buzzflash.com/farrell/04/07/far04025.html
Professor Calls For “Google Type” Brain Chip Implants\
http://aftermathnews.wordpress.com/2008/04/16/professor-calls-for-google-type-brain-chip-implants/
Brain-Computer Interface Systems
http://www.cyborgdb.org/mckeever.htm
DARPA Plans Cyberwar ‘Matrix’
http://aftermathnews.wordpress.com/2008/05/09/darpa-plans-cyberwar-matrix/
Virtual child passes mental milestone
http://aftermathnews.wordpress.com/2008/03/19/virtual-child-passes-mental-milestone/
Computer games rewiring children’s brains
http://aftermathnews.wordpress.com/2008/01/10/computer-games-rewiring-childrens-brains/
FIND: VIDEO GAMES AND LISTEN
“Mapping Your Brain by Video Game – The New Brain-Drain” Matrix World Simulations, Video Games
http://www.cuttingthroughthematrix.com/radio/Alan_Watt_CTTM_Live_on_RBN_2007.html