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Entries categorized as 'AI Robotics'

Canadian military wants army of Iron Men

May 9, 2008 · 1 Comment

man-battle

Canadian military looking for Iron Man-type suits for overburdened soldiers

Yahoo News | May 5, 2008

By Dean Beeby, The Canadian Press

OTTAWA - Iron Man Canuck may be appearing soon at a theatre near you.

The Defence Department posted a contract tender Monday asking companies for proposals for high-tech body suits that could help Canadian soldiers carry bigger loads into battle.

“One of the key challenges faced by soldiers today is the large weight they must carry,” says the notice.

Soldiers have been beasts of burden since the early days of the Roman legions, when the legionaries fighting under Gaius Marius laughingly called themselves Marius’s mules.

Soldiers in the field today regularly tote loads of 45 kilograms, including water, rations and ammunition.

“A soldier carrying a large pack on their back will be limited in terms of speed and endurance. . . . Exoskeletons and other mobility devices may offer alternative solutions to the important problem of reducing load burden for the soldier of tomorrow,” the posting added.

The contract, worth up to $204,000, is to be awarded in June and could include creation of a prototype and demonstration suit. The work is set to run until Jan. 31, 2011.

A spokeswoman for the military said the Dartmouth, N.S., scientific group ordering the research would not comment until after a contract has been awarded.

“They’re . . . in the early stage (and) they don’t really have any details that would be of any value to share,” said Bobbi Jo Bradley. “They’re not sure which direction it will take.”

Exoskeletons and similar body-armour have been the stuff of science fiction for decades and have been under study by the U.S. military since at least the 1960s.

But in early 2001, the U.S. Defence Advanced Research Projects Agency began concentrated work on producing a working version, earmarking US $50 million for the project.

The Pentagon agency eventually awarded a contract to Sarcos, a Salt Lake City, Utah, company now owned by Raytheon, that produced a test version this year - not unlike the Iron Man suit of the blockbuster film that opened last weekend. Known as the XOS Exoskeleton, it uses a single engine and hydraulics to assist movement.

A spokesperson for Sarcos was not immediately available for comment. But an official who’s in charge of the military program said a prototype worked well.

“I sort of felt like The Hulk and I’m a skinny guy,” John Main told a media outlet last fall. “I wore a 100-pound weight on my back and it felt like I was carrying nothing like that amount.”

The Canadian military has struggled for years to find a balance between the high-tech gear that’s rapidly becoming available and the ability of its soldiers to actually carry the equipment in the field.

In recent years, for example, National Defence has ordered research on the neck strain caused by helmets weighed down with night-vision goggles.

Military researchers have set aside as much as $310 million for a so-called “integrated soldier system” that would, for example, connect radios, digital maps, night-vision goggles and range-finding laser binoculars into a single system.

Related

Iron Man: The science behind the fiction

Categories: AI Robotics · Advanced Weaponry · Perpetual War · Sci-Tech · Social Engineering · Transhumanism

Robobug goes to war: Troops to use electronic insects to spot enemy ‘by end of the year’

May 4, 2008 · 2 Comments

minority_report

Predictive programming: Government agents release swarms of robotic spiders which jump onto the faces of innocent citizens forcing them to endure retinal scans in the movie Minority Report.

Daily Mail | May 4, 2008

By DANIEL COCHLIN

It may have seemed like just another improbable scene from a Hollywood sci-fi flick – Tom Cruise battling against an army of robotic spiders intent on hunting him down.

But the storyline from Minority Report may not be quite as far fetched as it sounds.

British defence giant BAE Systems is creating a series of tiny electronic spiders, insects and snakes that could become the eyes and ears of soldiers on the battlefield, helping to save thousands of lives.

spidercreep
Plans for a robot that can crawl like a spider are ‘well developed’

Prototypes could be on the front line by the end of the year, scuttling into potential danger areas such as booby-trapped buildings or enemy hideouts to relay images back to troops safely positioned nearby.

Soldiers will carry the robots into combat and use a small tracked vehicle to transport them closer to their targets.

Then they would swarm into the building and relay images back to the soldiers’ hand-held or wrist-mounted computers, warning them of any threats inside.

BAE Systems has just signed a £19million contract to develop the robots for the US Army.

Researchers hope they will eventually create machines that can fly like a butterfly

Plans for a creature that can crawl like a spider are said to be well developed, and researchers eventually hope to be able to create creatures that can slither like a snake or fly like a dragonfly.

While some of the creatures will be fitted with small cameras, others will be equipped with sensors that will be able to detect the presence of chemical, biological or radioactive weapons.

A computer-generated video from BAE Systems shows the tiny invaders being released by a soldier, before scouting out a suspect building, which is finally blown up by ground forces.

BAE Systems scientists from the UK and America plan an army of the electronic bugs, and have ambitions to equip every front-line soldier with them.

Programme manager Steve Scalera was inspired by the way creatures use their senses to detect danger.

“What we are doing is providing an enhanced awareness for soldiers, basically an extension to their eyes and ears,” he said.

“The creatures have external sensors. They can be tossed out into a building or a cave or even a pile of rubble and then send images back to the troops.

“The idea is to get a number of these working together – some tiny, some maybe up to a foot in length, and all going into a building together carrying out different tasks. Eventually we hope to have animals flying and slithering.

“The five-year programme has just started but we could have them with soldiers within six months, and then continue to develop the concept as the project goes along.”

Despite the high-tech gadgetry involved, BAE Systems insists once production is in full swing, each bug will cost no more than £100 to produce.

The Ministry of Defence declined to comment.

Related

Minority Report: A Dystopic Vision
When government agents search for Anderton, they release swarms of tiny, robotic “spiders” which leap onto the faces of innocent citizens and force them to endure retinal scans.

Categories: AI Robotics · Advanced Weaponry · Big Brother Surveillance Society · Perpetual War · Predictive Programming · Social Engineering

English village to be invaded by swarming spybots

May 1, 2008 · 3 Comments

spybots

This village, built for urban warfare training during the Cold War, will host teams of ground-based and aerial robots hunting for snipers, bombs, and other threats (Image: MoD)

New Scientist | Apr 29, 2008

English village to be invaded in spybot competition

By Ceri Perkins

A village in south-west England will shortly be swarming with robots competing to show off their surveillance skills.

The event is the UK Ministry of Defence’s (MoD) answer to the US DARPA Grand Challenge that set robotic cars against one another to encourage advances in autonomous vehicles.

The MoD Grand Challenge is instead designed to boost development of teams of small robots able to scout out hidden dangers in hostile urban areas.

Over 10 days in August, 11 teams of robots will compete to locate and identify four different threats hidden around a mock East German village used for urban warfare training, at Copehill Down, Wiltshire (see image, top right).

The robots must find snipers, armed vehicles, armed foot soldiers, and improvised explosive devices hidden around the village, and relay a real-time picture of what is happening back to a command post.

Urban hazards

The robots will need to negotiate the complexity of an urban environment to find the threats. Hazards include unfamiliar terrain and buildings, trees, near-invisible overhead wires and other urban clutter.

Teams will earn points based on how many threats they locate in one hour, and how autonomous they are. For example, a team will lose points if they use remote control to direct their vehicles at any stage of the trial.

The teams that score highest will be rewarded with the potential of a lucrative contract with the MoD, which hopes to see the best ideas rapidly developed to the point they can be deployed by UK forces in places such as Afghanistan and southern Iraq.

“We are in no doubt that this is a difficult challenge,” says Grand Challenge programme leader, Andy Wallace.

Software control

Of the 23 initial entries from teams made up of private companies and universities, 11 were selected to take part in the final, with six thought promising enough to receive MoD funding.

One funded team, the Stellar Consortium, uses two aerial robots and one ground-based one.

A 3m wing-span unmanned air vehicle (UAV) will fly 65 metres above the village and use cameras to gather wide-area surveillance used by software to direct a smaller, 1m UAV flying at 20 metres, and an unmanned ground vehicle (UGV), (see image, middle right).

Those two vehicles use thermal, visual, and radar sensors to make more detailed observations that can be reported back to the base station.

“Physically, the vehicles all have to be launched by someone,” explains Julia Richardson, Director of Stellar Research, “but after that, the mission-planning software hosted at the ground station takes full control.”

Owl swarm

A team called Swarm Systems uses more robots. “We need to gather as much sensory information as possible,” says team leader Stephen Crampton, “so we’re using eight vehicles. And we’re going by air because it gives you more viewing angles.”

Dubbed “Owls”, their battery-powered, Frisbee-sized vehicles weigh under a kilogram and have four small propellers (see image, right). Able to hover and dart like birds, they are GPS-guided and communicate with one another, and the base station, using Wi-Fi. Each Owl carries a trio of 5 megapixel cameras.

“Without giving too much away, the processing power on board each of these vehicles is pretty impressive,” adds Crampton. “They could run full-blown Windows Vista.”

User-friendly tech

A third team, Silicon Valley, has opted to rely less heavily on autonomous vehicles. They have used off-the-shelf technology for the hardware as much as possible, and focused more development onto image recognition and analysis software.

“If you can automate that part, then you have a useful tool,” explains team leader, Norman Gregory. “What we intend to do is deploy various platforms, depending on what the scenario is.”

The team will use a mixture of ground and air-based vehicles, although the team is not yet releasing the exact details. The main ground vehicle is the size of a ride-on lawnmower (see image, bottom right) and can be GPS-guided or remotely directed by a human.

Categories: AI Robotics · Big Brother Surveillance Society · Perpetual War · Police State · Sci-Tech · Social Engineering

Iron Man: The science behind the fiction

May 1, 2008 · 1 Comment

ironman

NewScientist.com | May 1, 2008

By Celeste Biever and Rowan Hooper

A couple of things make Iron Man different to your regular comic-book superhero movie.

First, there is the hero himself, Tony Stark, a scientific genius who for once is not the timid or bespectacled geek we are used to in Hollywood, but is charismatic, confident, and a hit with the ladies.

Stark is played by Robert Downey Jr, and we think he deserves to go in any list of the top 10 coolest fictional scientists

But it is the technology that Stark uses to turn himself into Iron Man that gets us going. The tech in the movie is probably more firmly rooted in reality more than you might think – unless, that is, you are a regular New Scientist reader.

We have spotted at least six classes of tech in the movie that we have written about before. So, for those keen to find more about the real science behind the fictional Iron Man, read on…

Flying machines

Stark is a brilliant engineer who has made billions from building weapons. Kidnapped in Afghanistan, he questions his life, and resolves to put his genius to better use: to protecting rather than destroying. To that end, he builds himself a suit of armour that gives him superhuman powers. Watch a short excerpt from the film showing the suit’s capabilities

No such suit exists – yet. The leg sections of a wearable exoskeleton have been built, however.

This contraption does not yet give the wearer added strength, but it does make the backpack they are carrying feel lighter, by transferring its weight to the ground. This can makes a 36-kilogram (79-pound) load feel about 80% lighter. Other teams are building similar suits.

Of course, the coolest thing about Stark’s suit is not its strength but its ability to fly. In the film, Stark zooms to Afghanistan, just in the nick of time to stop warlords killing a group of poor villagers.

It could not reach Afghanistan, perhaps, but SoloTrek was a flying exoskeleton that was apparently capable of travelling more than 200 kilometres. (The project shut down after a crash in 2002.)

Danger and possible financial ruin hasn’t put everyone off. UK inventor and pilot Stuart Ross reckons his Rocketbelt packs enough power to lift him 2500 metres in the air and plans to test fly the latest model this year.

Friendly bots

In the movie, Stark has a friendly robot to help him build his armour. It looks too clever to be true, but in fact it is highly reminiscent of AUR. Built last year by MIT scientists, AUR is a robotic desk lamp that calculates where you are looking and moves its flexible neck to shine light on that spot.

And while Stark’s robotic helper doesn’t always correctly guess what he wants, as real-world software grows evermore sophisticated, it too is making the same mistakes humans do.

In the great tradition of robots in movies, Stark forms emotional bonds with his. At one point, his assistant Pepper (Gwyneth Paltrow) catches him in what looks like a compromising position with his robots (”Let’s face it, this isn’t the worst thing you’ve walked in on me doing,” says Stark).

Will humans and robots ever have relationships like this? It’s certainly something NASA is trying to figure out. Should robots be better tools or better teammates?

Owners of the robotic vacuum cleaner Roomba seem to think the latter, treating the machine more like part of the family than a tool.

Cunning software

Moving from robots to software, when Pepper sees a video clip sent by terrorists who have captured Stark, she uses nifty real-time translation program to understand their demands.

The most fashionable way for software right now to learn how to translate is for it to scan through thousands of previously translated documents. But the approach doesn’t always work, with sometimes unfortunate results.

This is just some of the tech used in Iron Man that is rooted in reality. Others include a 3D tactile interface that Stark uses to design his armour, targeting software that homes in on human heads, and the problem of ice formation when flying.

Categories: AI Robotics · Advanced Weaponry · Predictive Programming · Sci-Tech · Transhumanism

The Pentagon’s battle bugs to deliver bioweapons

April 3, 2008 · 1 Comment

Cyborg insects could conduct surveillance and reconnaissance missions on distant battlefields, in far-off caves, or maybe even in cities closer to home

Asia Times | Apr 3, 2008

Today, many people fear US government surveillance of email and cell phone communications. With this program, the Pentagon aims to exponentially increase the paranoia.

By Nick Turse

Biological weapons delivered by cyborg insects. It sounds like a nightmare scenario straight out of the wilder realms of science fiction, but it could be a reality if a current Pentagon project comes to fruition.

Right now, researchers are already growing insects with electronics inside them. They’re creating cyborg moths and flying beetles that can be remotely controlled. One day, the US military may field squadrons of winged insect/machine hybrids with on-board audio, video or chemical sensors. These cyborg insects could conduct surveillance and reconnaissance missions on distant battlefields, in far-off caves, or maybe even in cities closer to home, and transmit detailed data back to their handlers at US military bases.

Today, many people fear US government surveillance of email and cell phone communications. With this program, the Pentagon aims to exponentially increase the paranoia. Imagine a world in which any insect fluttering past your window may be a remote-controlled spy, packed with surveillance equipment. Even more frightening is the prospect that such creatures could be weaponized, and the possibility, according to one scientist intimately familiar with the project, that these cyborg insects might be armed with “bio weapons”.

For the past 50 years, work by the Defense Advanced Research Projects Agency (DARPA) - the Pentagon’s blue skies research outfit - has led to some of the most lethal weaponry in the US arsenal: from Hellfire-missile-equipped Predator drones and stealth fighters and bombers to Tomahawk cruise missiles and Javelin portable “fire and forget” guided missiles.

For the past several years, DARPA has funneled significant sums of money into a very different kind of guided missile project, its Hybrid Insect MEMS (HI-MEMS) program. This project is, according to DARPA, “aimed at developing tightly coupled machine-insect interfaces by placing micro-mechanical systems [MEMS] inside the insects during the early stages of metamorphosis”. Put simply, the creation of cyborg insects: part bug, part bot.

Bugs, bots, borgs and bio-weapons

This past August, at DARPA’s annual symposium - DARPATech - HI-MEMS program manager Amit Lal, an associate professor on leave from Cornell University, explained that his project aims to transform “insects into unmanned air-vehicles”. He described the research this way: “[T]he HI-MEMS program seeks to grow MEMS and electronics inside the insect pupae. The new tissue forms around the insertions, making the bio-electronic interface long-lasting and reliable.” In other words, micro-electronics are inserted at the pupal stage of metamorphosis so that they can be integrated into the insects’ bodies as they develop, creating living robots that can be remotely controlled after the insect emerges from its cocoon.

According to the latest reports, work on this project is progressing at a rapid pace. In a recent phone interview, DARPA spokesperson Jan Walker said, “We’re focused on determining what the best kinds of MEMS systems are; what the best MEMS system would be for embedding; what the best time is for embedding.”

This month, Rob Coppinger, writing for the aerospace trade publication Flight International, reported on new advances announced at the “1st US-Asian Assessment and Demonstration of Micro-Aerial and Unmanned Ground Vehicle Technology” - a Pentagon-sponsored conference. “In the latest work,” he noted, “a Manduca moth had its thorax truncated to reduce its mass and had a MEMS component added where abdominal segments would have been, during the larval stage.” But, as he pointed out, Robert Michelson, a principal research engineer, emeritus at the Georgia Tech Research Institute, laid out “on behalf of DARPA” some of the obstacles that remain. Among them were short insect life-spans and the current inability to create these cyborgs outside specialized labs.

DARPA’s professed long-term goal for the HI-MEMS program is the creation of “insect cyborgs” capable of carrying “one or more sensors, such as a microphone or a gas sensor, to relay back information gathered from the target destination” - in other words, the creation of military micro-surveillance systems.

In a recent email interview, Michelson - who has previously worked on numerous military projects, including DARPA’s “effort to develop an “Entomopter” (mechanical insect-like multimode aerial robot)” - described the types of sensor packages envisioned, but only in a minimalist fashion, as a “[w]ide array of active and passive devices”. However in “Insect Cyborgs: A New Frontier in Flight Control Systems,” a 2007 article in the academic journal Proceedings of SPIE, Cornell researchers noted that cyborg insects could be used as “autonomous surveillance and reconnaissance vehicles” with on-board “[s]ensory systems such as video and chemical”.

Surveillance applications, however, may only be the beginning. Last year, Jonathan Richards, reporting for The Times, raised the specter of the weaponization of cyborg insects in the not-too-distant future. As he pointed out, Rodney Brooks, the director of the computer science and artificial intelligence lab at Massachusetts Institute of Technology, indicated that the Pentagon is striving toward a major expansion in the use of non-traditional air power - such as unmanned aerial vehicles and cyborg insects - in the years ahead. “There’s no doubt their things will become weaponized,” he explained, “so the question [is]: should they [be] given targeting authority?” Brooks went on to assert, according to The Times, that it might be time to consider rewriting international law to take the future weaponization of such “devices” into account.

But how would one weaponize a cyborg insect? On this subject, Robert Michelson was blunt: “Bio weapons.”

Full Story

Categories: AI Robotics · Big Brother Surveillance Society · Bioweapons · Perpetual War · Police State · Social Engineering

Virtual child passes mental milestone

March 19, 2008 · 1 Comment

NewScientist.com | Mar 18, 2008

by Celeste Biever

A virtual child controlled by artificially intelligent software has passed a cognitive test regarded as a major milestone in human development. It could lead to smarter computer games able to predict human players’ state of mind.

Children typically master the “false belief test” at age 4 or 5. It tests their ability to realise that the beliefs of others can differ from their own, and from reality.

The creators of the new character – which they called Eddie – say passing the test shows it can reason about the beliefs of others, using a rudimentary “theory of mind”.

“Today’s [video game] characters have no genuine autonomy or mental picture of who you are,” researcher Selmer Bringsjord of Rensselaer Polytechnic Institute in Troy, New York, told New Scientist.

He aims to change that with future games and virtual worlds populated by genuinely intelligent computer characters able to predict and understand players actions and motives.

Bringsjord’s colleague Andrew Shilliday adds that their work will have applications outside of gaming. For example, search engines able to reason about the beliefs of a user might allow them to better understand their search queries.

False Beliefs

In real life, the “false belief test” is used by psychologists to help diagnose disorders such as autism. The subject is shown a scene in which a child puts an object in a drawer and leaves the room. While out of sight, the child’s mother moves the object somewhere else.

Unable to see the world through the eyes of others, young children – and some people with autism – taking the test predict that the child will look for the object in the place his mother left it. Only at 4 or 5 years old can they understand that the child falsely believes the object is still in the drawer.

Bringsjord’s team set up a similar scenario inside the virtual world Second Life. A video shows their character, Eddie, taking and passing the test (15 MB, .mov format).

Two avatars controlled by humans stand with Eddie next to one red and one green suitcase. One human avatar then leaves and while they are gone the remaining human avatar moves the gun from the red suitcase into the green one.

Eddie is then asked where the character that left would look for the gun. The AI software correctly realises they will look in the red suitcase.

Simple logic

Eddie’s software maintains a database of facts that is constantly updated, for example, the location of the gun. The reasoning engine uses these facts to make sense of situations.

Eddie can pass the test thanks to a simple logical statement added to the reasoning engine: if someone sees something, they know it and if they don’t see it, they don’t. The program can reason correctly that an avatar will not know the gun has moved unless it was there to see it.

An “immature” version of Eddie without the extra piece of logic cannot pass the test.

John Laird, a researcher in computer games and Artificial Intelligence (AI) at the University of Michigan in Ann Arbor, is not overly impressed. “It’s not that challenging to get an AI system to do theory of mind,” he says.

‘Necessary step’

He points out that last year, Cynthia Breazeal of the Massachusetts Institute of Technology’s Media Lab programmed that ability into a physical robot called Leonardo. A video shows the robot passing the test.

More impressive demonstration, says Laird, would be a character, initially unable to pass the test, that learned how to do so – just as humans do.

But Bringsjord points out his is the first computer character to achieve theory of mind, something necessary if characters are to become smarter, better opponents and collaborators. His team are now attempting to make characters that can lie, which also requires reasoning about other people’s mental states.

Shilliday presented the work on Sunday 2 March at the first conference on Artificial General Intelligence in Memphis, Tennessee, US.

Categories: AI Robotics · Big Brother Surveillance Society · Virtual Reality

Creepy DARPA-funded quadruped army robot straight out of scifi

March 19, 2008 · 1 Comment

Boston Dynamics Releases New BigDog Footage

Four-legged robot walks on any terrain with a shockingly creepy gait.

IGN.com | Mar 17, 2008

by Gerry Block

March 17, 2008 - From an enthusiast’s point of view, the Japanese and Koreans have seemed to dominate the modern robotics field in recent times. Honda’s ASIMO is world famous, both for walking up, and falling down, flights of stairs, and both nations have displayed the results of highly active academic programs tasked with building increasingly lifelike robots designed to help the elderly and teach children in schools. Such programs are great for public relations, and are key to easing the public’s fears of a future in which robots will be ubiquitous and in constant interaction with humans.

America isn’t ignoring the developing robotics revolution, but as one might guess, our creations aren’t the type that’ll be playing with toddlers and finding the TV remote for grandma. Indeed, ours are being designed for fields quite removed from playgrounds, which is to say, the fields of battle. DARPA has been leveraging a serious budget to develop a wide range of technologies that will become part of the Army’s Future Combat System, and today, new footage of the product of a $10-million R&D grant and some genius engineering by Boston Dynamics has been released.

The company’s BigDog robot is a quadruped platform designed to help ground infantry cover longer distances by carrying a stockpile of their gear, thereby lightening the 60- to 90-pound loads soldiers currently carry on their backs. What makes the BigDog unique, and also quite frightening, is Boston Dynamic’s application of biologically-inspired movement, balance, and obstacle avoidance systems that, working together, make the BigDog appear horrifying lifelike as it walks over just about any terrain a human on foot could potentially tackle.

Nothing, it would seem, can unbalance the BigDog, be it a solid kick to the side or a slippery patch of ice or snow. The mannerisms of the BigDog AI’s movements in stumbling and then recovering could well be those of a deer’s natural instincts, which is a pretty serious advance in relation to the usual robot attitude of falling over and then continuing to try to walk why lying face down.

The newest BigDog prototype shown in the video is significantly improved over previous versions and is now capable of carrying up to 340-pounds of equipment. The bot has also gained the ability to jump, which is also pretty scary looking. There’s no word on when final products could be fielded, but some Future Combat Systems are expected to enter service as early as 2012. We expect a Fox special, “When Good BigDogs Go Bad” shortly thereafter, followed by the Great Robot Wars of 2023.

Related

Future Combat Systems

Future Combat Systems (FCS) is the Army’s modernization program consisting of a family of manned and unmanned systems, connected by a common network, that enables the modular force, providing our Soldiers and leaders with leading-edge technologies and capabilities allowing them to dominate in complex environments.

Categories: AI Robotics · Advanced Weaponry · Perpetual War · Sci-Tech

Robotic fly to descend on New York

January 24, 2008 · 3 Comments

The micro air vehicle (MAV) is funded by the Defense Advanced Research Projects Agency (DARPA), which will use it for surveillance of US citizens eventually after testing on more acceptable societies like Iraq. No doubt. [Aftermath News]

Device Guru | Jan 22, 2008

Harvard University’s tiny microrobotic fly, hailed by its creators as “the first robotic fly that is able to generate enough thrust to takeoff,” will be showcased at New York’s Museum of Modern Art starting Feb. 24.

The life-sized “Flybot” reportedly has a wingspan of 1.2 inches (3 cm) and weighs a mere 0.002 ounces (60 mg).

Harvard Microrobotic Fly

The project is directed by Harvard faculty member Dr. Robert Wood. It has received funding from the U.S. Defense Advanced Research Projects Agency (DARPA), which hopes to gain access to micro-miniature surveillance technologies.

The following Youtube video provides an overview of this unique robotic device, and briefly explains its principles of motion.

In an email to DeviceGuru, Wood said, “We are currently powering and controlling the fly off-board. In these recent results we created a solution to the mechanics and aeromechanics of a high-speed insect-like wing drive at the scale of a fly. But the power is not being supplied by the two parallel guides. Instead the power is supplied by thin (25micron) wires (may be hard to see in the videos). The two parallel wires that are prominent in the videos are just guides.”

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Categories: AI Robotics · Big Brother Surveillance Society · Nanotech · Social Engineering

Air Force: Bug-Like Robo-Bombs for Indoor Ops

January 8, 2008 · 3 Comments

Wired | Jan 4, 2008

Air Force scientists are looking for robotic bombs that look — and act — like swarms of bugs and birds. In a recent presentation, Colonel Kirk Kloeppel, head of the Air Force Research Laboratory’s munitions directorate, announced the Lab’s interest in “bio-inspired munitions.”

These, “small, autonomous” machines would “provide close-in [surveillance] information, in addition to killing intended targets,” the Colonel noted.  And they’d not only take out foes in urban canyons — the self-guided munitions would “operat[e] within buildings,” too.

Perhaps, like birds and bees, these tiny machines could maneuver by sensing “air flow.”  Maybe they could be led to targets by smell, sound, or ” electrosensing.”  For sure, they would flap their wings in order to stay aloft.  And, naturally, they’d all have “morphing airframes.”

The military has all kinds of research efforts underway to try to bring the animal and robot worlds together — everything from slithering snake-bots to mechanical pack mules to dragonfly drones.  But Col. Kloeppel’s ideas are some of the most radical I’ve seen, so far.  Other long, long-term goals he and the Lab have in mind include “psycho-cultural situational awareness,” “ubiquitous swarming sensors & shooters,” and “dominant offensive cyber engagement.”

Categories: AI Robotics · Perpetual War

Military use of unmanned aircraft soars

January 2, 2008 · No Comments

 

Massive swarms of unmanned UAV drones are projected for the future

AP | Jan 2, 2008

WASHINGTON (AP) — The military’s reliance on unmanned aircraft that can watch, hunt and sometimes kill insurgents has soared to more than 500,000 hours in the air, largely in Iraq, the Associated Press has learned.

And new Defense Department figures obtained by The AP show that the Air Force more than doubled its monthly use of drones between January and October, forcing it to take pilots out of the air and shift them to remote flying duty to meet part of the demand.

The dramatic increase in the development and use of drones across the armed services reflects what will be an even more aggressive effort over the next 25 years, according to the new report.

The jump in Iraq coincided with the build up of U.S. forces this summer as the military swelled its ranks to quell the violence in Baghdad. But Pentagon officials said that even as troops begin to slowly come home this year, the use of Predators, Global Hawks, Shadows and Ravens will not likely slow.

“I think right now the demand for the capability that the unmanned system provides is only increasing,” said Army Col. Bob Quackenbush, deputy director for Army Aviation. “Even as the surge ends, I suspect the deployment of the unmanned systems will not go down, particularly for larger systems.”
FIND MORE STORIES IN: Iraq | Army | Pentagon | Air Force | Ravens | Predators | Nellis Air Force Base

For some Air Force pilots, that means climbing out of the cockpit and heading to places such as Nellis Air Force Base in Nevada, where they can remotely fly the Predators, one of the larger and more sophisticated unmanned aircraft.

About 120 Air Force pilots were recently transferred to staff the drones to keep pace with demands, the Air Force said.

Some National Guard members were also called up to staff the flights. And more will be doing that in the coming months, as the Air Force adds bases where pilots can remotely fly the aircraft. Locations include North Dakota, Texas, Arizona and California, and some are already operating.

One key reason for the increase is that U.S. forces in Iraq grew from 15 combat brigades to 20 over the spring and early summer, boosting troop totals from roughly 135,000 to more than 165,000. Slowly over the next six months, five brigades are being pulled out of Iraq that will not be replaced, as part of a drawdown announced by the administration, which began in December.

The increased military operations all across Iraq last summer triggered greater use of the drones and an escalating call for more of the systems — from the Pentagon’s key hunter-killer, the Predator, to the surveillance Global Hawks and the smaller, cheaper Ravens.

In one recent example of what they can do, a Predator caught sight of three militants firing mortars at U.S. forces in November in Balad, Iraq. The drone fired an air-to-ground missile, killing the three, according to video footage the Air Force released.

Air Force officials said that Predator flights steadily increased last year, from about 2,000 hours in January to more than 4,300 hours in October. They are expected to continue to escalate when hours are calculated for November and December, because the number of combat air patrols had increased from about 14 per day to 18.

“The demand far exceeds all of the Defense Department’s ability to provide (these) assets,” said Air Force Lt. Col. Larry Gurgainous, deputy director of the Air Force’s unmanned aircraft task force. “And as we buy and field more systems, you will see it continue to go up.”

Use of the high-tech surveillance and reconnaissance Global Hawk has also jumped, as the Air Force moved from two to three systems on the battlefield.

“I think it has to do with the type of warfare we’re engaged in — it’s heavy into intelligence, surveillance and reconnaissance,” Gurgainous said. “This war requires a lot of hunting high-value targets.”

The bulk of the unmanned flight hours belong to the Army’s workhorse drone, the Raven, which weighs just four pounds and is used by smaller units, such as companies and battalions, in Iraq and Afghanistan.

The Ravens, which soldiers fling into the air and use for surveillance, will rack up about 300,000 hours this year — double the time they were used last year, said Quackenbush.

The Army has a total of 361 unmanned aircraft in Iraq alone — including Shadows, Hunters and Ravens. And in the first 10 months of 2007, they flew more than 300,000 hours.

Army officials have fought to maintain control of their unmanned vehicle usage, saying their unit commanders can quickly launch the smaller systems, and respond to the immediate needs of soldiers who may be pursuing insurgents or trying to avoid roadside bombs.

When the Raven’s massive numbers are not included, UAV usage across all the military services jumped from nearly 165,000 flight hours in the 2006 fiscal year, to more than 258,000 for the fiscal year that ended Sept. 30, 2007.

Those figures, compiled by the Pentagon, include some training flights, but the overwhelming majority was on the warfront. A majority of the flights are in Iraq, which has seen the biggest increase. But they are also used extensively in Afghanistan.

There, for example, the Air Force has hovered around 3,000-3,500 flight hours for the Predator each month.

Officials said they could not immediately provide a figure for how many hours of manned aircraft were flown in the wars this past year and said it was difficult to compare the two at any rate because one flight for a drone can routinely be 16 to 20 hours. In contrast, manned aircraft like the F-16, for instance, might spend about five hours on one sortie, said Air Force Capt. Uriah L. Orland, a spokesman for service in the Central Command area.

According to a new Pentagon report, the Defense Department plans to develop an “increasingly sophisticated force of unmanned systems” over the next 25 years. The effort will confront some current shortfalls, including plans to improve how well the drones can quickly and precisely identify and locate targets.

That would also involve increasing the precision of the guided weapons that are on some of the unmanned aircraft. Those efforts are considered critical because it enables the military to hunt down and kill militants without putting troops at risk.

In addition, the Pentagon said it wants to improve the drones’ reconnaissance and surveillance abilities, which are the top priorities of commanders in the field.

Categories: AI Robotics · Perpetual War